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Friday, August 5, 2011

How Call of Duty Changed Multiplayer


How Call of Duty Changed Multiplayer



All first-person shooters are the same, right? I mean, every modern FPS out there is little more than a Call of Duty clone. And really, Call of Duty was just a Medal of Honor clone, Medal of Honor was just a GoldenEye clone, GoldenEye was just a Quake clone, and Quake was just a Doom clone. To top it off, Doom was just a Wolfenstein 3D clone.
However, anyone who's been playing first-person shooters since the early days will tell you that this the genre has been constantly evolving since its inception. For proof of this, spend an hour or two playing Black Ops, then go pick up GoldenEye 64. The FPS has grown immensely over the years, and there have been some pretty groundbreaking moments along the way.
One series that has informed the way we view FPS games this generation is the Call of Duty series. Call of Duty actually did sort of begin as a "Medal of Honor clone." In fact, almost the entire team behind Medal of Honor: Allied Assault went on to make the original Call of Duty game. However, Call of Duty did some interesting things with the Medal of Honor formula.
How Call of Duty Changed Multiplayer
Probably the most important change was the addition of the down-the-barrel view. In the original Call of Duty—and every CoD game since—you could bring your weapon closer to your face to look down the barrel of your gun and aim more accurately. When firing from the hip, the crosshairs that indicated where you were aiming would spread apart, making your shooting less accurate.
Sure, Call of Duty didn't invent the down-the-barrel view or the expanding crosshairs. You can find earlier examples in games like Vietcong and Operation Flashpoint. In fact, these features most likely date back to the modding community of the late 1990s, though it's hard to say for sure. But one thing is certain; Call of Duty popularized the ability to bring your gun closer for iron sites view and the expanding crosshairs. Now, could you imagine playing an FPS without these?
As the years went on, Call of Duty began to stagnate. It was the same game year after year. But then, in 2007, Call of Duty 4: Modern Warfare was released, becoming the archetype for an entire new generation of FPS games. While the most obvious change to the series was that Modern Warfare finally left behind the World War II era setting of its predecessors, it made a lot of very important changes to the multiplayer FPS formula.


Read more: http://www.cheatcc.com/extra/howcallofdutychangedmultiplayer.html#ixzz1U7sfob7G 
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