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Saturday, July 23, 2011

FEAR 3


FEAR 3 Review:
F.E.A.R. returns with everything fans of the series would expect. Developer Day 1 Studios takes over from Monolith this time and seems to have learned from their experience creating part of the F.E.A.R. Files add-on. While F.E.A.R. Files didn’t set the series alight, F.E.A.R. 3 is one hell of an exciting and creepy action game.

What the Hell is Going On Here?
Storytelling has always been the weakest link in the F.E.A.R. series. Right from the start, it was clear that Monolith was intent on copying the imagery of Japanese horror movies to create atmosphere and dramatic imagery—often at the expense of coherent story telling. Day 1 Studios must have realized they'd have their hands full trying to tie the first two games together, so they got help from the professionals.
Horror writer Steve Niles co-wrote the story, while legendary film director John Carpenter helped out with the cinematic sequences. The result is a somewhat more cohesive plot. FEAR 3 puts players back into the combat boots of the generically-name Point Man, nine months after the first game. It's hard to say what Point Man was doing all that time, but when the game opens, he is in the custody of Armacham--the vile corporation that created him and his brother, Paxton Fettel. When his telekinetic (and dead) brother rescues him, the two join forces to, well . . . do something.
It's here that the story gets hazy. Point Man gets a distress call from Jun Sun-Kwon, the hot Korean F.E.A.R. operative from his very short-lived stint on the team, and immediately decides to go rescue her—despite never having even actually talked to her, making this a threadbare motive at best. Thankfully, Fettel is around to tell Point Man he's acting like an idiot.


Read more: http://www.g4tv.com/games/xbox-360/63484/FEAR-3/review/#ixzz1SxHD7v4t




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